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karmaplasticity
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re: Power Tranfer Rate - And what it means for you.

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Here is a related topic about power drain. More work done by /u/jayiie of reddit.

 

As of December 1st 2016, there is currently only one kind of weapon power modifier: Weapon Power Costs. This generates a new formula:

Any source of Power Resistance or Power Reduction is now lumped together.


Examples:

  • WSE : Weapon System Efficiency (25%)
  • EWC : Emergency Weapon Cycle (50%)
  • NI : Nadion Inversion
  • Elite Fleet Spire Cores (10%)

Calculations

Example I: Finding Power Drain

If someone uses EPtW (and procs EWC), and has WSE Active, the net power drain on a standard beam will be:

PwrCost = (-10)/(1+50%+25%)
        = (-10)/(1+0.5+0.25)
        = (-10)/(1.75)
        = -5.714

Or -5.714 per beam when firing other weapons.

Example II: Applying Up times

We can use the same equation found in Calculation and Application of Critical Chance:

((Fractional Up time)(State ON))+((1-(Fractional Up time))(State OFF))

Nadion Inversion, without any cool down reduction, has a 3 min CD (or 180s) and lasts 30s. This gives it a fractional up time of 30/180, or 1/6.

Lets take out example above, and find out how much Nadion Inversion at 100 DrainX will give to our average cost.

NI = 0.2+(100*0.001) = 0.3 or 30%

State On : 
PwrCost = (-10)/(1+50%+25%+30%)
        = (-10)/(1+0.5+0.25+0.3)
        = (-10)/(2.05)
        = -4.878

State OFF : -5.714

((Fractional Up time)(State ON))+((1-(Fractional Up time))(State OFF))
= ((1/6)(-4.878))+((1-(1/6))(-5.714))
= -0.813 + -4.7616 
= -5.5746

Note: This does not take into account how effective Nadion Inversion will be, just the average power drain.

 

here is a link to the post in full.

https://www.reddit.com/r/stobuilds/comments/5ifd7z/power_drain_mechanics_a_review/

karmaplasticity
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re: Power Tranfer Rate - And what it means for you.

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Amazing video, easy to understand with visual representations that are equally appealing as the material.

 

Please watch if interested in improving your gameplay and game mechanics if you intend on using energy weapons.

 

https://www.youtube.com/watch?v=u_DmKQjWrcQ

 Hope that helped.

 

Here is a quick look at those fire cycles agin

Time Subsystem Power Target Power Event
=0 125 180 Fire first weapon
=1.0s 115 170 Second weapon fires
=1.5s 120 170 ESP Recovers first tick of 5 power (since the drain is instantaneous)
=2.0s 125 170 EPS recovers the second tick of 5 power after 0.5s
=2.0s 115 160 Third weapon fires
=2.5s 120 160 EPS recovers first tick of 5 power
=3.0s 125 160 EPS recovers second tick of 5 power
=3.0s 110 150 Fourth weapon fires
--- --- --- ---
=7.0s 125 130 For this, we assume that the cycle recharge time has been accounted for. EPS has just recovered the second tick of firing the sixth weapon
=7.0s 115 120 Seventh weapon fires. Target power is now below max subsystem power
=7.5 120 120 the first tick of EPS after the seventh weapon fired. Subsystem has now reached max subsystem power, this EPS will no longer attempt to reach target, and no more EPS activation will occur until the power is returned.

here is that post in full by redditer /u/jayiie

https://www.reddit.com/r/stobuilds/comments/5khmd9/eps_and_overcaping/

 

edit: updated with additional reddt post and embed code for youtube video.

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